Designing Digital Experiences for Positive Youth Development: From Playpen to Playground

by Marina Bers

"With the advent of the digital age, research on the psychological impact of youth engagement with technology has surged. New technologies have often taken the blame for promoting negative (and potentially dangerous) youth experiences, such as cyber-bullying, sexual predation, privacy invasion, addiction to videogames, and exposure to violence. For many children and adolescents, however, digital media and technology provide positive ways to express identity, communicate with peers, and ..."

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Blocks to Robots

by Marina Bers

"'I believe that this is a seminal work. Marina Bers has provided both teachers and researchers with many new vistas onto the domain of early childhood teaching and research.' -- From the Foreword by David Elkind, Tufts University

'This book beautifully exemplifies constructionist pedagogy and practical applications to the classroom. ...'"

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Mindstorms: Children, Computers, and Powerful Ideas

by Seymour Papert

"Mindstorms has two central themes: that children can learn to use computers in a masterful way and that learning to use computers can change the way they learn everything else. Even outside the classroom, Papert had a vision that the computer could be used just as casually and as personally for a diversity of purposes throughout a person’s entire life. Seymour Papert makes the point that in classrooms saturated with technology there is actually more socialization and that the technology often contributes to greater interaction among students and among students and instructors."

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