These are curriculum units designed by the DevTech Research Group at Tufts University. Pilot studies evaluating the curriculum were done with the LEGO WeDo kit and the KIWI prototype. The curriculum also works with KIBO.
If you want to design your own curriculum using Professor Bers' approach, you might find this link helpful.
The curriculum Patterns All Around integrates mathematics with fundamental engineering and programming concepts. Throughout the curriculum, students learn about different types of patterns using mathematics. After learning about the patterns, students then have the opportunity to create a class quilt using KIBO!
The curriculum Who Am I integrates identity, culture, and diversity with fundamental engineering and programming concepts. Throughout the curriculum, students learn about their cultural background, as well as the backgrounds of other students, and then create robotic representations of themselves to express their culture in a creative way.
Integrating the natural sciences with robotics and engineering, children explore animals and their habitats in the curriculum Robotic Animals. After choosing an animal and researching about its behavioral and physical characteristics, students create a robotic representation of that animal and its habitat.
Inspired by the book Where the Wild Things Are, this curriculum incorporates literacy and robotics. During the final projects, students work alone or in groups to recreate the “wild rumpus” by programming their KIBO robots to act out this iconic scene in the book.
Over the course of several weeks, students will work alone or in groups to build and program a robot to demonstrate their understandings and ideas related to the robotics and programming concepts they have mastered as well as a cultural dance of their choice. During the course of this final project, students put to use all the concepts learned during previous lessons but transfer them to a new context. When projects are complete, there can be a showcase of student work for parents, siblings, and schoolmates. See a video of Dances From Around the World here.
Based on Robert Louis Stevenson’s novel, Treasure Island, this curriculum will incorporate literature and robotics. Inspired by the novel, students will learn about the story through specific events and characters through KIWI robotics. The basics of robotics and programming will be expedited in order to accommodate for more thorough lessons on sensors. See a video of Treasure Island here.
This curriculum entitled “Everyone Feels” uses robotics as a tool for developing emotional competency in kindergarten students. To achieve this, it takes a peace education approach, specifically focusing on social-emotional learning competencies. This curriculum is intended for kindergarten students who have been previously exposed to robotics in the past using the KIWI robotics construction kit. Students will work independently and in large group settings to create a robot that expresses their feelings, after reading and discussing “The Feelings Book” by Todd Parr.
How Things Move is a robotics and programming curriculum designed to be used with KIWI robotics constructions sets and CHERP programming language. These activities are designed specifically for early childhood classroom use (Pre-K through 2nd grade). Over the course of several weeks, students will work alone or in groups to build and program a robot to demonstrate their understandings and ideas related to the robotics and programming concepts they have mastered. This curriculum also
contains foundational physics connections related to motion, light, and friction.
Sensing the World Around Us is an intermediate curriculum for students who have completed the How Things Move curriculum (or equivalent). This curriculum builds on the introductory concepts students have mastered and takes and in-depth look at how sensors work, particularly the three KIWI sensors: Light sensor, Distance sensor, and Sound sensor. Additionally, this curriculum makes foundational biology connections related to animal/human senses, and characteristics of different animals. Over the course of several weeks, students will work alone or in groups to build and program a robotic animal (with sensors) to demonstrate their understandings and ideas related to the robotics and programming concepts they have mastered.
The following curriculum was designed with Lego WeDo™
Playground Unit: Introduction to the Curriculum
This curriculum introduces powerful ideas from computer science, specifically programming in a robotics context, to Pre-K- 2nd grade students in a structured, developmentally appropriate way. While the curriculum uses the technology of the LEGO® WeDo™ robotic kit, the powerful ideas are applicable to any other robotic construction kit. The term powerful idea refers to a central concept within a domain that is at once personally useful, interconnected with other disciplines, and has roots in intuitive knowledge that a child has internalized over a long period of time. The powerful ideas from computer science addressed in this curriculum include: the engineering design process, robotics, programming, repeat parameters, and sensors. These powerful ideas are explored in the context of a curriculum that draws on the theme of the playground and can be adapted to many other early childhood themes. Each unit follows the same basic structure: 1) warm up games to playfully introduce or reinforce concepts, 2) introduction of the powerful idea through a challenge, 3) work individually or in pairs, 4) technology circle, 5) free-explorations, and 6) student’s assessment. Teachers should adapt the lesson structure and its components to suit their class’s needs. There are two versions of the curriculum, one tailored to meet the needs of Pre-K- Kindergarten students and one tailored for 1st and 2nd grade students. While the same powerful ideas are addressed, the pacing and accompanying math and literacy activities vary by grade level.